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Where Eagles Dare: The Battle For Hell's Highway box art
2011 Ranked #5,351

Where Eagles Dare: The Battle For Hell's Highway

This grand-tactical wargame has players command forces along Hell’s Highway during Market Garden. The outnumbered airborne division must respond to emergencies while keeping the vital corridor open.

Wargames Wargame World War II Chit-Pull System Hexagon Grid

Players

2

Play time

Not listed

Age

?+

Complexity

3.48/5

Rating

8.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Where Eagles Dare: The Battle for Hell’s Highway is the sequel to The Devil's Cauldron: The Battles for Arnhem and Nijmegen, and completes the Market Garden saga, allowing players to play out the entire operation.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Where Eagles Dare: The Battle for Hell’s Highway is the sequel to The Devil's Cauldron: The Battles for Arnhem and Nijmegen, and completes the Market Garden saga, allowing players to play out the entire operation. In addition, Where Eagles Dare is also a complete standalone game, offering a fascinating game situation in which the outnumbered elite 101st Airborne division must race from emergency to emergency - to maintain the vital lifeline to the British 1st Airborne Division fighting for its life in Arnhem. This single and fragile lifeline would come to be called “Hell’s Highway”. Where Eagles Dare is the next game in the Series: Grand Tactical (MMP) of company level games offered by Multi-Man Publishing. The game will also introduce new terrain types and new special rules to fully explore the battle. Where Eagles Dare will introduce a special off-map movement system to allow the Germans to move forces from sector to sector of the battlefield and a host of other rules to make this game as unique and interesting as The Devil’s Cauldron. Scenarios will include the following famous historical actions: The Breakout from Joe’s Bridge The capture of Aalst and Eindhoven The Battle of Best The battles of Veghel The preemptive American attacks at Heeswijk and Schijndel 4 versions of the grand campaign game Fully linkable rules to The Devil’s Cauldron to allow players to play all of Market Garden All the attention to detail and the same graphic style that has earned The Devil’s Cauldron much praise within the wargame community will also be seen in full force in Where Eagles Dare. From the unknown Dutch farmer that misdirected the advance of powerful Panther tanks on the Son Bridge and may have saved the entire operation to the German air raid on Eindhoven that stalled the advance up Hell’s Highway during a crucial moment in the fighting, Where Eagles Dare will feature many little- known tidbits of history that made this battle so unique. Included in the countersheets are 18 errata & 63 campaign counters for The Devil's Cauldron: The Battles for Arnhem and Nijmegen Game Scale: Game Turn: 2 hours daylight, 8-12 hours nighttime Hex: 547 yards / 500 meters Units: Company Game Inventory: Five 23.5" x 35.5" full-color mapsheets Eleven dual-side printed countersheets (1936 5/8" counters) One 36-page GTS version 1.1 system rulebook One 8-page GTS Rules Summary booklet One 48-page Where Eagles Dare game specific rulebook One Turn Record Chart player air card (single-side printed) Two Terrain Effects Chart/Combat Results Table player air cards (dual-side printed) Six Divisional Unit Display cards (single-side printed) Four 10-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-40 hours

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
120 min
Complexity
3.5/5
Credits and catalog connections

Credits

Designers

1
Adam Starkweather

Artists

2
Nicolás Eskubi Steve Paschal

Publishers

1
Multi-Man Publishing

Linked items

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