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Desert Island box art
2015 Ranked #11,965

Desert Island

Survival game has castaways forage, scavenge, fight, and maintain a signal fire while awaiting rescue. Fate cards target events and secret loves or hates complicate every attempt to survive.

Card Game Negotiation Role Playing Variable Player Powers

Players

4-6

Play time

Not listed

Age

8+

Complexity

2/5

Rating

6.33

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Washed ashore on a forgotten island with your fellow castaways, you must try to scrape together enough food to survive while avoiding illness, wild boars and deadly tsunami. Hopefully you can keep your secret love alive and help your secret hate find their proper fate.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Washed ashore on a forgotten island with your fellow castaways, you must try to scrape together enough food to survive while avoiding illness, wild boars and deadly tsunami. Hopefully you can keep your secret love alive and help your secret hate find their proper fate. Desert Island plays in about an hour. Each turn, players take an action and play a fate card that makes an event more likely to happen as well as a target more likely for the event. Actions include foraging for food, scavenging for valuables washed up ashore, and lighting the signal fire. Of course, it might be easier to forage for food in your neighbor's stockpile. Conflicts are resolved by comparing total size on each side of a fight. A random card is added to each side's total. At the end of the turn, look to see if a boat was sighted and the signal fire lit. If the players aren't yet rescued, Fate will deal a blow to somebody, then everybody must either eat food or take a wound. Secret love and hate determines victory points.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
4–6
Best with
2
Play time
60 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Jeff Siadek

Artists

2
Fred Davis Stephen K. Ratter

Publishers

1
Gorilla Games

Linked items

No published linked games yet.