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Thornwatch box art

Thornwatch

Players

3-6

Time

30-180

Age

13+

Weight

2.33

Rating

6.32

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Thornwatch has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. While there is some level of cooperation required, it is not the main focus of the game. Overall, Thornwatch has a strong interaction score.

Replay value

Thornwatch offers a high degree of variability in each playthrough with its variable setups and multiple paths to victory. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. It scales well with different player counts and maintains a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Thornwatch has a strong replayability score of 7.95.

Luck profile

Thornwatch has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Thornwatch has a final luck score of 7, indicating that luck plays a minor role in the game.

Overview

Thornwatch is a graphic novel adventure game for 2-5 players and a Judge. Players are manifestations of the Thornwatch: scarred veterans of the Eyrewood who now live as spirits summoned by the ancient ritual of tying a knot of thorns around a birch tree. The Thornwatch summoned to a particular tree do not necessarily know each other or the true nature of the problem they've been called to resolve; all they know is that they've answered the call, and they're bound to see it through. Thornwatch bestows upon one player the role of the Judge, who enacts the will of the Judging Wood. Each other player plays a Thornwatch character: the Blade, Briarlock, Greenheart, Guard, Sage, or Warden. The game begins with the Judge selecting a storyboard in which the Thornwatch manifest before a tree adorned with a knot of thorny brambles, surrounded by conflict. If the players overcome this first challenge, the Judge offers choices that lead to new storyboards and further adventure. The game takes place on one of many maps that display forests, swamps, and villages of the Eyrewood. The pawns lay flat, as if the heroes, enemies, and denizens of the forest are characters in a set of comic book panels. The core engine is the momentum system. This system tracks turn order and monster health, encourages teamwork, and creates dynamic combat with priorities that change turn-by-turn and round-by-round. The Thornwatch players each have decks of cards which give them skills and actions, as well as playmats and trait cards to show their unique outlook on the world. They roll custom dice including hero dice gained by manifesting their traits. Each session Thornwatch players have an opportunity to gain knots, which grant their wearer a bonus, regardless of which Thornwatch they choose to manifest in a particular session.

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Editions

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Credits

Designers

5
Chad Brown Jerry Holkins Mike Krahulik Mike Selinker Rodney Thompson

Artists

4
Dabe Alan Ben Caldwell Lar DeSouza Garrett Hanna

Publishers

2
Lone Shark Games Penny Arcade

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