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Delve The Card Game box art

Delve The Card Game

Players

1-2

Time

?-?

Age

?+

Weight

1.45

Rating

6.11

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Delve the Card Game has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much. Overall, it offers a good level of player interaction.

Replay value

Delve: The Card Game has a high replayability score due to its strong variability in the gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. While the player interaction score is average, the overall replay value is enhanced by the game's scalability. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Delve: The Card Game provides a highly replayable and engaging experience.

Luck profile

The final luck score for Delve the Card Game is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

Goal: Make it through the entire dungeon with a surviving hero. Rules: Pick one of the four heroes that you will use for the game. Your starting vitality is shown on the card. This is used for both your health and your attack value. Damage will drop your vitality and if it ever reaches zero the game is over. Items will modify your attack value when determining the outcomes of battles, but they do not add to your health. For example, if your base vitality is 5, and you have taken 4 damage, 1 more damage will end the game even if you have a weapon that adds 2 to your attack. Pick one non-epic item to start the game with. Unless otherwise specified, your hero can only carry two items. Shuffle the remaining non-hero cards. This is the draw deck. Start turning over the cards in the draw deck, one at a time and resolving them until you either reach the end of the deck and have won, or your hero is dead.

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Credits

Designers

1
Drew Chamberlain

Artists

1
A. Tran

Publishers

1
(Web published)

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