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Dead Of Winter: The Battle Of Stones River (second Edition) box art

Dead Of Winter: The Battle Of Stones River (second Edition)

Players

2

Time

?-?

Age

14+

Weight

4

Rating

7.34

Fit

Teach 2.8

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and some emphasis on cooperation.

Replay value

Dead of Winter: The Battle of Stones River (Second Edition) has a high replayability score due to its high variability in gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is also favorable. Although the game may not be the easiest to learn, it strikes a good balance between easiness and depth. Overall, it provides a highly replayable and engaging experience.

Luck profile

The final luck score for Dead of Winter: The Battle of Stones River (Second Edition) is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Dead of Winter is GMT’s recreation of Richard Berg’s “Great Battles of the American Civil War series” series title on the battle of Murfreesboro; also known as The Battle of Stone’s River to Union Veterans. Perhaps one of the most evenly matched battles of the war, Murfreesboro/Stone’s River pitted the Federal Army of the Cumberland under Major General William Starke Rosecrans against the Confederate Army of Tennessee captained by General Braxton Bragg. With near parity of numbers (each side fielded roughly 40,000 men) and remarkably similar battle plans, both armies grappled in the December cold for control of Middle Tennessee. The Series: The GBACW Series is one of the hobby’s longest lived design concepts, springing from the legendary regimental Level Gettysburg game - Terrible Swift Sword - created by Richard Berg in 1976. Since then, the series has undergone numerous system evolutions, always seeking to enhance the player’s illusion of reality. Today, the series relies on inter-active chit-pull mechanics to simulate the sometimes chaotic nature of the 19th Century battlefield. GMT's Red Badge Of Courage and Gringo! Are the two most recent releases in this classic line of games. The Game: Dead of Winter II completely revisits this battle. The old version needed a face-lift. The biggest change is in returning the ground scale to 110 yards per hex. While going to the larger scale means an increase in maps, the added elbow room allows for much more historical unit frontages and more playable stacking. One Introductory and ten regular scenarios examine every aspect of the historical battle and present the players with several plausible alternative situations based on events leading up to the actual engagement. Scenario sizes range from one-half of one map and an hour to play, to all four maps and many enjoyable gaming hours. Also included are a number of optional forces that could have plausibly been brought into the fight; Keep your opponent guessing as to what he will face next with this interesting range of options. The Team: While Richard Berg remains the final authority for all things GBACW, and John Alsen continues his invaluable role in the development of each title, Dead of Winter II adds one more well-known gaming name to the mix: Designer Dave Powell. Dave has designed more than a dozen civil war simulation games with The Gamers, Inc, (now owned by MMP.) Dave has always loved the GBACW since the moment he first opened the box for TSS, and welcomed the chance to bring his design talents and historical skills to the Dead of Winter project. The GMT game is the revised second version of Dead of Winter: The Battle of Stones River – Murfreesboro, Tennessee by Simulation Design, Inc.. Game Design: Dave Powell Series Design: Richard H. Berg Developer: John Alsen

Editions

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Credits

Designers

2
Richard H. Berg David A. Powell

Artists

4
Charles Kibler Kurz and Allison Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

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