Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The Three DoG Update kit includes this scenario book, the GBACW v4.3 Rules Book, all new and necessary counters (1 1/2 countersheets), three new maps and all charts and tables. Second edition maps entirely replaced first edition maps.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
The Three DoG Update kit includes this scenario book, the GBACW v4.3 Rules Book, all new and necessary counters (1 1/2 countersheets), three new maps and all charts and tables. Second edition maps entirely replaced first edition maps. Drawn by Joe Youst. New counters are markers only, mostly Command. Charts: *Turn Track/Activation Markers boxes *Charts & tables (4 pages) *Orders chart-Stacking charts-Non phasing eligibility/Explanation of Random events (2 pages) *Union Reinforcement list (2 pages) *Confederate Reinforcement list (2 pages) *Union Holding box *Confederate Holding box (from Scenario book and user's description) Set in the three most important days of the battle for Gettysburg, this huge game is extremely detailed. As well as the normal terrain features you'd expect (clear, woods, hills, rivers, roads), the map features different kinds of roads, varying elevations, differing slopes on the hex edges, and differing levels of human habitation (buildings that might get in the way). There are several different kinds of units - not just infantry, cavalry, and artillery, but different types of them. About 8 different kinds of artillery and infantry, with varying levels of performance. Units have a morale rating, which determines how much fire they can face before likely becoming demoralized, and some units are green. Units have varying amounts of troops in them, and the scale is small enough that some units can be deployed to take up 2 hexes when marching or in line formation. (One unit is big enough to take up THREE hexes when fully deployed!) The level of detail is at first staggering, but once you've invested the time to learn the rules, the game flows by very rapidly. However, this is NOT a quick game! This is something you devote a weekend or two to, and a big table. (user's description)