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De Vulgari Eloquentia box art
2010 Ranked #1,531

De Vulgari Eloquentia

Medieval Italian strategy game where merchants and literates promote the common Volgare language across a changing society. Travel, influence, and cultural advancement intertwine, so each action must help establish a legacy beyond traditional Latin.

Strategy Games Medieval Religious Action Points Area Movement

Players

2-5

Play time

Not listed

Age

14+

Complexity

3.62/5

Rating

7.22

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Italy, late Middle Ages. The fabric merchants need to write down their contracts in a language that everyone can understand and the literates are looking for an alternative to the elite of the traditional Latin language.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Italy, late Middle Ages. The fabric merchants need to write down their contracts in a language that everyone can understand and the literates are looking for an alternative to the elite of the traditional Latin language. So, the Volgare, the language spoken by the common people, taken from the dialects spoken in the various Italian regions, starts to gain relevance. During this period, Francesco D’Assisi writes his famous Canticle of the Sun and Dante writes the Divine Comedy, both written in Volgare. The players will have to do their part in the creation of this new language! But who will provide them the proper knowledge to understand the manuscripts in the different dialects? Who will succeed to uncover the secrets of the books inside the Papal Library? Who will embrace the religious life and who will remain a merchant? Some of the players can become a famous banker, someone else can climb the church’s hierarchy to be the next Pope! But in the end, who will be the most appreciated and respected for his status and his culture? The aim of the game is to obtain more Volgare points. The players will gain VP from reading manuscripts, looking for important documents like the Canticle of the Sun or "The Riddle from Verona". Players can also gain VP by improving their social status, for example, if the merchant becomes a banker or the Friar becomes a Benedictine Monk or the Cardinal becomes Camerlengo or Pope. Moreover, VP can be gotten with money and with the support of Politicians, Noblemen, Abbesses, and the Amanuensis.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
120 min
Age
14+
Complexity
3.6/5
Credits and catalog connections

Credits

Designers

1
Mario Papini

Artists

3
Lamberto Azzariti Guido Favaro Eva Villa

Publishers

1
Giochix.it