Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-5
Time
90-120
Age
14+
Weight
3.65
Rating
7.84
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The de vulgari eloquentia: deluxe edition has a high replayability score due to its strong variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
The final luck score for De Vulgari Eloquentia: Deluxe Edition is 7.67 out of 10, indicating a low influence of luck. The game relies more on player decisions and strategy rather than random elements. Random elements have minimal impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Italy, late Middle Ages: The fabric merchants need to write down their contracts in a language that everyone can understand, and the literates are looking for an alternative to the elite of the traditional Latin language, so the Volgare, the language spoken by the common people, taken from the dialects spoken in the various Italian regions, starts to gain relevance. During this period, Francesco D'Assisi writes his famous Canticle of the Sun and Dante writes the Divine Comedy, both written in Volgare. In De Vulgari Eloquentia, players have to do their part in the creation of this new language! But who will provide them the proper knowledge to understand the manuscripts in the different dialects? Who will successfully uncover the secrets of the books inside the Papal Library? Who will embrace the religious life, and who will remain a merchant? Some of the players can become a famous banker, someone else can climb the church's hierarchy to be the next Pope! But in the end, who will be the most appreciated and respected for their status and culture? The aim of the game is to obtain more Volgare points. The players gain VP from reading manuscripts and looking for important documents like the Canticle of the Sun or "The Riddle from Verona". Players can also gain VP by improving their social status, for example, if the merchant becomes a banker or the Friar becomes a Benedictine Monk or the Cardinal becomes Camerlengo or Pope. Moreover, VP can be gotten with money and with the support of Politicians, Noblemen, Abbesses, and the Amanuensis. This is a totally new re-designed edition of De Vulgari Eloquentia which features new mechanisms and new elements. The game has totally new layout and iconography. —description from the designer
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