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D. Afonso Henriques box art

D. Afonso Henriques

Players

2-4

Time

?-?

Age

8+

Weight

2

Rating

6.18

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.

Replay value

The game d. afonso henriques has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions and the moderate level of easiness to learn also contribute to its replay value.

Luck profile

The final luck score for D. Afonso Henriques is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

D. Afonso Henriques is a game about the first King of Portugal. During the game, each player will follow the King through several villages in order to recruit the best army. When in battle, each player will use it’s army to fight and defeat the Moors and hence contribute to the victory of the Portuguese. The players recruit the armies when D. Afonso Henriques meeple is in a circle over a small village in the Portugal’s map. Respecting order of play, each player chooses the village he wants to go, in the villages area in the board, and places his cylinder in the available symbol. Players can enter a battle when D. Afonso Henriques meeple is in the circles marked as battle. In it’s turn, the player chooses one or more Portuguese cards from his hand to enter the fight. He places his chosen card(s) face up in the battle field, in one of the 4 spots available, in front of the Moors card that he wants to fight with. Each Portuguese card indicates in it’s lower side the number of dice that the player is allowed to roll. If a Player uses 2 cards, he can roll the total dices resulting from the 2 cards. Each Moors card has in it’s upper right corner a die with a value. If the highest result of any dice rolled by a player matches or is superior to this value, the player wins the fight and the Moors card is defeated. The game ends after the battle of Ourique (the 5th battle). The player with more Victory Points wins the game.

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Credits

Designers

2
Gil d'Orey Antonio Sousa Lara

Artists

2
Gil d'Orey Mihajlo Dimitrievski

Publishers

1
MESAboardgames

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