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Video Game High School box art

Video Game High School

Players

2-4

Time

?-?

Age

7+

Weight

2

Rating

6.31

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth. Players need to frequently pay attention to each other's actions. However, there is less emphasis on cooperation.

Replay value

The game offers a high degree of variability and strategic depth, with good scalability and expansions available. While it may take some time to learn, the replayability score is still quite strong.

Luck profile

The final luck score for Video Game High School is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Video Game High School, players take on the role of students from an alternative school where their classwork is all about preparing for careers as professional video gamers. Each student has unique player powers that they will use to their advantage as they select from a limited allotment of actions to train their gaming skills, take on challengers, and set high scores in various video games. The goal of the game is to climb the player ranks and become the top ranked gamer at VGHS. NOTE: No prior knowledge of the webseries is needed to play the game.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Isaac Vega

Artists

3
Justin Chan David Richards Peter Wocken

Publishers

1
Plaid Hat Games

Linked items

No linked items imported yet.