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Custer's Final Campaign: 7th Cavalry At Little Bighorn box art
2012 Ranked #15,391

Custer's Final Campaign: 7th Cavalry At Little Bighorn

This historical card-driven campaign wargame has Army and tribal commanders move forces, use events, and concentrate for victory. Timing unique campaign cards can create decisive advantages or leave a force exposed.

Wargames American Indian Wars Wargame Point to Point Movement Dice Rolling

Players

2

Play time

Not listed

Age

?+

Complexity

1.85/5

Rating

6.39

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

From DecisionGames.com: "7th Cavalry at Little Bighorn In 1876 the US Army engaged the Indians of the northern Great Plains in a campaign that culminated in the destruction of Gen. George Armstrong Custer and most of his command at the Battle of the Little Bighorn.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From DecisionGames.com: "7th Cavalry at Little Bighorn In 1876 the US Army engaged the Indians of the northern Great Plains in a campaign that culminated in the destruction of Gen. George Armstrong Custer and most of his command at the Battle of the Little Bighorn. This two-player game covers that entire campaign. One player commands Army forces, including the regiments and battalions forming the three commands that participated in the original campaign: Crook’s, Gibbon’s and Terry’s. The other player controls various Indian tribes, each rated for its fighting strength in warriors. The point-to-point map stretches from Fort Abraham Lincoln in the Dakotas to Helena, Montana. In between are famous historic battle sites such as Powder River, the Rosebud, and the Little Bighorn. Custer’s Final Campaign is part of the Hand of Destiny mini-game series. Each player has a unique deck of Campaign Cards. They generate movement abilities, combat bonuses and historical events. Accessing the right card at the right time lets the player concentrate forces to win that great victory against all odds—or perhaps go down to inglorious defeat. Some of the cards include: Tribal Raiding, Indians Leave Reservation, and Gary Owen. Combat is resolved via a quasi-tactical procedure. There are special rules for: Gatling guns, “dog soldiers,” Army riverboats, and leaders such as Crazy Horse, Nelson Miles, Sitting Bull and Custer himself.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1
Play time
30 min
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

2
Brandon Pennington Joe Youst

Publishers

1
Decision Games (I)

Linked items

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