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The Crusades box art

The Crusades

Players

1-2

Time

?-?

Age

?+

Weight

2.67

Rating

6.33

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Crusades has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to pay attention to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

The Crusades has a high replayability score due to its variability in gameplay experiences, the presence of expansions, deep strategic possibilities, and adaptability to different player counts. It offers a fresh and engaging experience each time it is played.

Luck profile

The Crusades has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, The Crusades strikes a balance between luck and strategy.

Overview

Designed by award winning designer Rob Markham, The Crusades Quad contains four of the most important battles of the Crusades, set in the time when western Europe was using its military might to expand into areas it had not controlled since Roman times. The Crusaders' goal was to free Palestine and the Near East from Muslim dominance, and restore Christianity's birthplace to Christian rule. Based on the popular Royalists & Roundheads system, the game features an innovative, easy to use command system that recreates the problems of command in an elegant and simple way. Leaders are rated for command, initiative, and combat. Special rules reflect the abilities and weaknesses of the Crusaders' heavy cavalry. Each of the four games is complete in itself, and can be played in 1 1/2 to 3 hours, with the ever-present possibility of one side or the other triggering an automatic victory. Contains the battles of Antioch, Ascalon, Acre, and Arsouf.

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Editions

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Credits

Designers

1
Robert G. Markham

Publishers

1
3W (World Wide Wargames)

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