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The Crusades box art
1992 Ranked #17,138

The Crusades

A historical battle wargame where opposing commanders lead forces through key Crusades engagements to defeat their foes. An accessible command system and leader ratings recreate coordination problems, while cavalry strengths and weaknesses can trigger sudden victory.

Wargames Medieval Wargame Hexagon Grid Dice Rolling

Players

1-2

Play time

Not listed

Age

?+

Complexity

2.67/5

Rating

6.33

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Designed by award winning designer Rob Markham, The Crusades Quad contains four of the most important battles of the Crusades, set in the time when western Europe was using its military might to expand into areas it had not controlled since Roman times.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Designed by award winning designer Rob Markham, The Crusades Quad contains four of the most important battles of the Crusades, set in the time when western Europe was using its military might to expand into areas it had not controlled since Roman times. The Crusaders' goal was to free Palestine and the Near East from Muslim dominance, and restore Christianity's birthplace to Christian rule. Based on the popular Royalists & Roundheads system, the game features an innovative, easy to use command system that recreates the problems of command in an elegant and simple way. Leaders are rated for command, initiative, and combat. Special rules reflect the abilities and weaknesses of the Crusaders' heavy cavalry. Each of the four games is complete in itself, and can be played in 1 1/2 to 3 hours, with the ever-present possibility of one side or the other triggering an automatic victory. Contains the battles of Antioch, Ascalon, Acre, and Arsouf.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
2
Play time
90 min
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Robert G. Markham

Publishers

1
3W (World Wide Wargames)

Linked items

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