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Cosmic Run box art
2015 Ranked #4,488

Cosmic Run

This space exploration game has rival teams use stations to search for humanity's next home. Reaching distant worlds first turns interstellar travel into a race for survival.

Dice Science Fiction Push Your Luck Dice Rolling

Players

1-4

Play time

Not listed

Age

8+

Complexity

1.5/5

Rating

7.09

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The year is 2123 and the planet earth is becoming uninhabitable. New powers of interstellar travel make it possible for earthlings to find a new home.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The year is 2123 and the planet earth is becoming uninhabitable. New powers of interstellar travel make it possible for earthlings to find a new home. Competing teams of human explorers use space stations spread throughout the universe as bases for discovering new worlds and befriending aliens to help them in their quest. Explorer teams are not only racing each other, but meteors are striking planets and threatening these new worlds as well. Will your team be able to reach a planet in time to use its resources and protect it from future meteor strikes? Cosmic Run is a quick, push-your-luck, space race for 1-4 players. On a turn, a player rolls dice and must commit at least 1 of them to one of the various exploration tracks or to an alien card. Some of the tracks require multiple identical dice, with the most valuable tracks costing many identical dice. However, once a player commits a die, it cannot be moved. So players have to decide between a conservative approach (making sure and steady progress along less valuable tracks) or an aggressive approach (pushing one's luck to try to move up the highly valued tracks). Players may opt to use their dice to befriend aliens, rather than explore, because the aliens provide special powers that can eventually help them move along their exploration tracks even faster. The game may be played competitively or cooperatively.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
30 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

2
Steve Finn Seamus Finn

Artists

1
Lawrence van der Merwe

Publishers

1
Dr. Finn's Games