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Cosmic Run: Regeneration box art

Cosmic Run: Regeneration

Players

1-4

Time

30-45

Age

12+

Weight

2.18

Rating

7.31

Fit

Teach 2.6

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is limited emphasis on cooperation.

Replay value

Cosmic Run: Regeneration has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience each time it is played, allowing players to discover new tactics and strategies. The game's player interaction score is moderate, and it is relatively easy to learn with a moderate depth of gameplay.

Luck profile

The final luck score for Cosmic Run: Regeneration is 6.33. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

The year is 2123 and the planet earth is becoming uninhabitable. New powers of interstellar travel make it possible for earthlings to find a new home. Competing teams of human explorers use space stations spread throughout the universe as bases for discovering new worlds and befriending aliens to help them in their quest. Explorer teams are not only racing each other, but an alien race also hoping to discover the planets. Will your team be able to reach a planets before the others to establish colonies? Cosmic Run: Regeneration is a revised version of Cosmic Run. Like the original, Cosmic Run: Regeneration is a quick, push-your-luck, space race for 1-4 players. On a turn, a player rolls dice and must commit at least 1 of them to one of the various exploration tracks or to an alien card. Some of the tracks require multiple identical dice, with the most valuable tracks costing many identical dice. However, once a player commits a die, it cannot be moved. So players have to decide between a conservative approach (making sure and steady progress along less valuable tracks) or an aggressive approach (pushing one's luck to try to move up the highly valued tracks). Players may opt to use their dice to befriend aliens, rather than explore, because the aliens provide special powers that can eventually help them move along their exploration tracks even faster. The game may be played competitively or cooperatively. Cosmic Run: Regeneration is different from the original Cosmic Run in many ways. Regarding the rules, these are the main changes: - A 6th planet track with its own rules for placement - A 6th type of alien card - The mechanism for the alien race landing on planets (which used to be meteors hitting planets) is now card-based, rather than dice - Alien cards must be turned in during the game to score points - Alien cards are one use and easier to acquire The game's components are also different, insofar as this game has a full board and some updated graphic design.

Editions

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Credits

Designers

1
Steve Finn

Artists

2
Sebastian Koziner Lawrence van der Merwe

Publishers

1
Dr. Finn's Games

Linked items

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