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Space Taxi box art

Space Taxi

Players

3-5

Time

20-30

Age

8+

Weight

1.6

Rating

6.46

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Space Taxi has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game. Overall, Space Taxi has a good level of player interaction.

Replay value

Space Taxi has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game is moderately easy to learn, providing a fresh and engaging experience each time it is played.

Luck profile

Space Taxi has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

All aboard! Get ready for launch: 3 – 2 – 1 and lift-off! Once everyone is aboard, the space taxi sets off at full speed. But avoid failure to launch: this can have disastrous consequences! Who can fill the taxi with themost aliens of the same species, ensure the right amount of fuel, smuggle valuable crystals – and get the most points? Aim of the game: The aim is to score the most points by strategically „playing“ the dice – along with the luck of the throw. Gameplay: Each game of Space Taxi consists of several rounds. Players take turns clockwise. • The player whose turn it is takes all 10 dice. The player to their left takes the number tiles (0-4) and places these face-up in a row in front of them. • The first player then starts to roll the dice. A player can roll the dice up to 5 times in each turn. After each throw, he must decide how many dice to place on the relevant squares on the board. The player to their left then turns over the number tile that corresponds to the selected number of dice. Each number tile may only be used once in any given turn, and the tiles with the numbers 1, 2, 3 and 4 must be used. • A player continues to throw until all dice have been played. Their score is then calculated. • Once the score has been calculated, the next player takes the 10 dice and the player on their left the 5 number tiles, which are once again placed face-up in a row. The player with the dice now starts their turn and throws until they have discarded all dice, and their score is then calculated. The round ends when each player has taken a turn and the scores for the round are then calculated. The game ends after 5 rounds for 3 players, and 4 rounds for 4-5 players. Each player's individual scores for the rounds are added together. The player with most points in total wins. If more than one player scores the highest total, they are joint winners.

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Credits

Designers

1
Christoph Behre

Artists

1
Fiore GmbH

Publishers

1
Piatnik

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