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Trainmaker box art

Trainmaker

Players

1-6

Time

?-?

Age

8+

Weight

1.24

Rating

6.31

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Trainmaker has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to each other's strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game.

Replay value

Trainmaker has a high degree of variability in its gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, Trainmaker offers a good balance between easiness and depth. Overall, Trainmaker has a strong replayability score of 7.8 out of 10.

Luck profile

Trainmaker has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Trainmaker offers a good balance between luck and player agency.

Overview

Trainmaker is a fast-paced, press-your-luck dice game that puts players in the roles of aspiring railroad magnates building an empire! On a turn, you: Roll the custom railroad dice. Build a train using locomotive, rolling stock and caboose results. Push your luck to reroll dice, trying not to derail! Score city cards that match the train you created. If you are clever — and lucky — you can score all three city cards on your turn! Use your switch track token to manipulate a dice result, but once you use it, you lose it - so pick your moment carefully! The first player to score one of each type of city card — or complete their hidden contract card — wins!

Editions

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Files

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Credits

Designers

1
Chris Leder

Artists

2
Jason Glover Chris Leder

Publishers

1
Grey Gnome Games

Linked items

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