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Corrupted Kingdoms box art

Corrupted Kingdoms

Players

2-6

Time

20-60

Age

14+

Weight

1.33

Rating

5.58

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Corrupted Kingdoms has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game has a strong interaction score.

Replay value

Corrupted Kingdoms offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, it has a strong replayability score of 7.9.

Luck profile

Corrupted Kingdoms has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is determined by a balanced mix of luck and strategy.

Overview

Corrupted Kingdoms is a fun strategy and negotiation game set in a fantasy world, where you take on the role of an evil corporate monster, fighting for power over the pathetic united kingdoms and its political elite. To advance your hidden agenda, and enrich the lives of your friends and associates, you will use your horde of minions to corrupt and subvert the assembly of the realm. Use the right kinds of "persuasion", increase your own power, and push backroom deals through the assembly, all while looting the kingdom and its people of all its worth. At the start of the game, each player will choose a fantasy corporation to play as (Dragons, Sorcerers, Giants, Witches, Vampires or Orcs), a Hidden Agenda which will guide their evil plan, and some starting minions (Zombies, Demons, Goblins, or Golems). Over the course of the game players will influence the assembly of the realm (Humans, Elves, Dwarves, and Gnomes) using their minions and influence. Propose bills through lobbying efforts, buy useless and pretty luxuries, and get the politicians who represent the (ahem) "people" to push their nefarious legislation into law.

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