ABG All Board Games
Conan Collectible Card Game box art

Conan Collectible Card Game

Players

2-9

Time

?-?

Age

12+

Weight

2.72

Rating

7.06

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Conan Collectible Card Game has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also offers strategic depth through resource denial, market manipulation, and strategic positioning. Players need to frequently pay attention to others' strategies and turns. However, the game does not emphasize cooperation as much. Overall, it has a strong interaction score of 7.35.

Replay value

The Conan Collectible Card Game has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement in strategy over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. The easiness to learn score is moderate, indicating a learning curve but still manageable. Overall, the Conan Collectible Card Game has a strong replayability score of 7.9.

Luck profile

The Conan Collectible Card Game has a moderate level of luck involved. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Collectible Card Game based on Conan. Artwork and ideas pulled mainly from Robert E. Howard's works with other sources to follow in expansions. The goal is to become King of Aquilonia. Your version of Conan (each player will have one of their own) needs to gain renown by defeating enemies. These foes come in varying strengths and attempt to flank your Conan card to inflict as many hits as possible. If your Conan falls to 0 health, you lose. The choice lies in heaving many weak foes at Conan, or 1 or 2 major enemies. The combat mechanic involves the comparison of icons along the sides of the moves and maneuvers performed by Conan and his various foes. These will determine hits, misses, and blocks. The game features new artwork from Dark Horse artist Paul Lee, CCG artists such as Alex Horley and Patrick McEvoy, and legendary fantasy artist, Ken Kelly. Some art is taken from current Dark Horse comics, as well as some old Savage Sword covers.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Jason Robinette

Publishers

2
Comic Images Tempo Games (II)