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Shadowrun: The Trading Card Game box art
1997 Ranked #8,139

Shadowrun: The Trading Card Game

A trading card game has runners form teams, equip gear, and complete objectives for reputation. Money is scarce, while challenges placed on objectives demand the right abilities or impose costly setbacks.

Customizable Games Card Game Collectible Components Deck Construction Collectible: Collectible Card Games

Players

2-8

Play time

Not listed

Age

12+

Complexity

2.72/5

Rating

6.47

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This game takes fantasy with magic, elves, dwarves, orcs, trolls etc., and puts them in a cyberpunk world 60 years in the future. There are 7 types of cards...

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This game takes fantasy with magic, elves, dwarves, orcs, trolls etc., and puts them in a cyberpunk world 60 years in the future. There are 7 types of cards... Runners - You collect groups of these characters and use them to make runs on objectives. Some of these can support the group through computers while staying safe at home. These cards have symbols on them that represent their abilities and these are use to bypass threats without actually having to face them. Objectives - These are what you are making runs on. They are worth reputation points and usually have a task that you must best or a number of symbols that you have to match with the symbols on your runners. Challenge - You assign these to the objectives as additional hurdles that you have to get by before you can tackle the objective. Usually you can overcome them with the right symbols but if not they can represent nasty things you will have to fight or things that will just hurt you. Gear - This is stuff that you assign to runners to help them make runs. Some gear requires you to have a runner with a matching symbol. Locations - These represent places that you control and can help you in various ways. Contacts - These represent people that will help you. Specials - These are instants that you play to affect the current situation. Everything is driven by money which is hard to come by. It costs money to acquire almost every card and a lot of cards require money spent just to keep them in play or every time you use them.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2–4
Play time
60 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Mike Nielsen

Artists

3
Paul Bonner Jeff Laubenstein Dany Orizio

Publishers

4
Diseños Orbitales Fanpro FASA ISA

Linked items

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