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Wwe Raw Deal box art

Wwe Raw Deal

Players

2-8

Time

?-?

Age

10+

Weight

2.58

Rating

6.82

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

WWE Raw Deal has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds to the replay value, and the game offers deep strategic possibilities. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it still offers a good balance between easiness and depth. Overall, WWE Raw Deal has a solid replayability score of 7.7.

Luck profile

The final luck score for WWE Raw Deal is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Comic Images' WWE Raw Deal is a Collectible Card Game depicting the World Wrestling Entertainment's "Superstars", such as Kane, The Rock, and Kurt Angle, doing battle in the squared circle. Prominent events from the shows--from Backstage Ambushes to the interference of wrestling "Managers"--are each represented on individual cards for use with the game. The object is to "pin" your opponent by landing wrestling moves on his/her wrestler. Your opponent can 'counter' these moves and go on the offensive, simulating the back and forth aspect of the matches you'd see on television. Cards are available in booster packs and starter decks, and your deck is entirely customizable based on the character you choose to play. The cards come in common, uncommon, rare, and ultra-rare varieties. Expansions are released approximately twice a year to reflect new characters on the shows as well as to keep cards more "current" with the goings-on of the television show story lines.

Editions

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Credits

Designers

2
Mike Foley (I) Barron Vangor Toth

Publishers

1
Comic Images

Linked items

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