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Collusion box art
Ranked #14,135

Collusion

A trick-taking game has players aim to finish with the same number of tricks as exactly one other player. Temporary collusion can coordinate totals, but matching too many players changes who receives the bonus.

Card Game Trick-taking

Players

?-?

Play time

Not listed

Age

?+

Complexity

2/5

Rating

7.26

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 3 specifications

How it plays

How does it play?

Collusion is played with a standard deck of cards. Each player is dealt 13 cards and then 13 tricks are played.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Collusion is played with a standard deck of cards. Each player is dealt 13 cards and then 13 tricks are played. The object is to win exactly the same number of tricks as one other player. More precisely players score 1 point for each trick, and if exactly two players win the same number of tricks, they add 10 points, if three players win the same number of tricks, the fourth player adds 30 points. During the play any two players can collude by agreeing to try to both finish with a given number of tricks. More information can be found at https://www.parlettgames.uk/oricards/collude.html

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (3)

Play and group

Players
4–2
Best with
2
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
David Parlett

Publishers

1
(Web published)

Linked items

No published linked games yet.