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Chinese Civil War: 1946-1949 box art

Chinese Civil War: 1946-1949

Players

1-2

Time

240-360

Age

12+

Weight

2.86

Rating

5.89

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a good balance between direct and strategic confrontation.

Replay value

Chinese Civil War: 1946-1949 has a high replayability score due to its variability, strategic depth, scalability, and player interaction. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows room for players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a deep and engaging experience for those willing to invest the time.

Luck profile

The Chinese Civil War: 1946-1949 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This game was first published in The Wargamer Magazine issue #10, and republished as a boxed game in 1994. Chinese Civil War is a simple hex-based wargame on the conflict between the Nationalist Kuomintang (KMT) army and the Communist People's Liberation Army (PLA) in China between 1946 and 1949. The aim of the game is to capture/retain control of cities at game end (16 turns) Game features include conventional and non-conventional warfare by the communists, national war zones for the KMT armies, communist bases, guerrillas, supplies and even artillery pieces for the communists. The game consists of a 22" by 34" mapsheet, 200 counters and a rulebook.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Bob Fowler

Artists

2
David Green Beth Queman

Publishers

1
3W (World Wide Wargames)

Linked items

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