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Cat & Chocolate: Business Is Business box art

Cat & Chocolate: Business Is Business

Players

3-6

Time

?-?

Age

8+

Weight

1.25

Rating

5.90

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategies over time. The game adapts well to different player counts without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between depth and accessibility. Overall, the game has a strong replayability score of 7.92 out of 10.

Luck profile

The final luck score for Cat & Chocolate: Business is Business is 6. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Cat & Chocolate: Business Is Business can be played as a standalone game or combined with Cat & Chocolate. Instead of the original game's haunted mansion theme, Business Is Business revolves around wacky situations that arise from a life in the corporate world. Each turn, the player draws an event and tells the story of how she would avoid disaster with up to 1-3 item cards in her hand. Whether it's "stomachache in the middle of a presentation" or "your boss's wig is off-center", what will you do when you have only sushi or a self-enrichment book? It's a test of the player's imagination and life experience! Should your story be accepted by at least half of the other players, you get to keep the event card and play continues until a special event card called "End!" is revealed. Whoever has scored the most event cards wins.

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Editions

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Commerce

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Credits

Designers

1
Ryo Kawakami

Artists

1
Yuka Kabayama

Publishers

2
cosaic Qvinta Essentia

Linked items

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