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Cat & Chocolate box art

Cat & Chocolate

Players

3-6

Time

?-?

Age

8+

Weight

1.11

Rating

5.96

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, high frequency of interaction, and limited emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth and room for players to improve their strategies over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a balance between accessibility and depth. Overall, Cat & Chocolate has a strong replayability score of 8.1 out of 10.

Luck profile

The final luck score for Cat & Chocolate is 6. The game has a notable but not exclusive impact of random elements on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the outcome being influenced by both player decisions and luck.

Overview

Cat & Chocolate (???????????) is a card game set in a haunted mansion. Each turn, the active player must use 1-3 items in hand to avoid threats, such as a crumbling floor, erupting flames, or attacks by ghosts and the living dead. How can you use a cat and a piece of chocolate to defend yourself? How can a bankroll of money and rope help you escape unscathed? You tell me! After you tell everyone the story of how you used various tools to ward off the threat, everyone votes on whether or not you succeeded. If a majority backs you, you keep the threat card; otherwise, you don't. Each player secretly belongs to either the Secret Society or the Cult, and you naturally want to vote for the players on your team, but no one knows who is on which team. After a certain number of threats, the game ends, players reveal which group they belong to, and each group tallies the number of threats that their members escaped. Whichever side avoided more threats wins!

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Editions

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Credits

Designers

1
Ryo Kawakami

Artists

4
Yuka Kabayama Tomoe Kitahara Munku Mutsuki Ofuu Yamadori

Publishers

1
Qvinta Essentia