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Cabaret box art

Cabaret

Players

2-6

Time

?-?

Age

5+

Weight

1.33

Rating

6.72

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Cabaret has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The game's player interaction score is average, and it is moderately easy to learn. Overall, Cabaret provides a highly replayable and engaging gaming experience.

Luck profile

Cabaret has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game is a balanced mix of luck and strategy, with the outcome being influenced by both factors.

Overview

Paris! The city of lights, the city of romance, the city of cabaret! Entertainers from all over the globe come to the city in hopes of becoming a star of the famous cabaret stages. Talent agents like you are there, too, looking for the best acts to sign to their agency. In Cabaret, players are talent agents putting together performers for cabaret shows throughout Paris. The performers come from a variety of genres: singers, dancers, comedians, jugglers, musicians, and magicians. In game terms, a hand of twelve cards is dealt to every player. The start player leads any card they like. The next player can play any card they want except that they CANNOT follow suit. Then the next player can't follow either suit, and so on until each player has played one card, with these cards comprising the "trick". Whoever played the highest card wins the trick, taking all the played cards, adding them to their score pile, and starting a new trick by playing any card. A hand continues until each player has played all of their cards, then you score cards (each card has a value on it) that you've collected and the game continues for three hands. Between hands, you take all the cards, shuffle them up, and deal them out again.

Editions

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Credits

Designers

2
Patrick Dillon Adam Whitney

Publishers

1
Know Chance Games

Linked items

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