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Faux Diamonds box art
2021 Ranked #9,858

Faux Diamonds

A trick-taking market game has players sell diamond cards to build the greatest wealth across several hands. Changing value tracks and disruptive faux diamonds make winning a trick only one of several ways to profit.

Card Game Trick-taking Series: Bookshelf (Gryphon Games)

Players

2-6

Play time

20-60 min

Age

8+

Complexity

1.5/5

Rating

7.39

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Faux Diamonds is a 4-suit trick-taking game in which players sell their cards (diamonds) on value tracks that change after each sale. After a series of hands, the winner is the player who has accumulated the most wealth.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Faux Diamonds is a 4-suit trick-taking game in which players sell their cards (diamonds) on value tracks that change after each sale. After a series of hands, the winner is the player who has accumulated the most wealth. You have tough choices to make in Faux Diamonds. Will you sell high by winning the trick? Or, if you don’t have any of the led suit, which alternative market gives you the best chance of profit? Be careful, your opponents can also play Faux Diamonds at any time, and this will cause the markets to fluctuate! The deck in Faux Diamonds consists of sixty cards, numbered 1-13 in 4 different suits as well as 8 faux diamond cards. In each round, the players start with a hand of ten cards. Each player will select one card to keep facedown as their end of round diamond sale. One player leads a card, and everyone else must play one card, following suit if possible. As you play a card, if you cannot follow suit, you immediately get to sell a diamond in the suit you did play. The player who played the highest card in the suit that was led wins the trick, and also gets to sell a diamond. The player who won the trick leads a card to start the next trick. After a full Round of nine tricks, each player will then sell their end of round diamond. Players then start a new round. Whoever has accumulated the most wealth at the end of the game wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
4–6
Play time
20–60 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Mike Fitzgerald

Artists

1
Alex Colby

Publishers

1
Eagle-Gryphon Games

Linked items

No published linked games yet.