ABG All Board Games
Burn The Witch box art

Burn The Witch

Players

5-15

Time

45-75

Age

14+

Weight

2.75

Rating

8.33

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Burn the Witch has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each playthrough.

Luck profile

The final luck score for Burn the Witch is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

Step back into a dark period in our past, when frenzy and paranoia dominated peoples’ perception of ‘the other’, driving communities across Europe to take the most extreme measures against their fellow man… or woman, as history would have it. "Burn the Witch" is a game of social deduction where players are divided into two factions (zealots and sympathizers), which are pitted against each other in a bid for survival. Players represent houses, comprised of two to four villagers, one or more of whom may be a witch. The zealots win by uncovering the identity of all witches in play—a discovery made only through fire. The sympathizers win by keeping the witches’ identities hidden. With witches forming a small minority, the sympathizers’ only chance for success depends on their ability to employ cunning and misdirection as they seek to outwit the other players by turning the zealots’ xenophobia and pyromania back onto themselves. The game typically goes for 45-75 minutes and concludes when either every witch in the village has been uncovered or enough innocents have been wrongly condemned that the witch hunt is called off, and the sympathizers win. —description from the designer

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
James I. Fazio

Artists

1
Inna Kozak

Publishers

1
Pique Games

Linked items

No linked items imported yet.