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Burn The Witch box art
Ranked #21,064

Burn The Witch

A social deduction game has zealots seek hidden witches by condemning village houses, while sympathizers conceal them through misdirection. Burning every witch wins for zealots, but enough innocent victims ends the hunt in favor of sympathizers.

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Players

5-15

Play time

45-75 min

Age

14+

Complexity

2.75/5

Rating

8.33

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Step back into a dark period in our past, when frenzy and paranoia dominated peoples’ perception of ‘the other’, driving communities across Europe to take the most extreme measures against their fellow man… or woman, as history would have it.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Step back into a dark period in our past, when frenzy and paranoia dominated peoples’ perception of ‘the other’, driving communities across Europe to take the most extreme measures against their fellow man… or woman, as history would have it. "Burn the Witch" is a game of social deduction where players are divided into two factions (zealots and sympathizers), which are pitted against each other in a bid for survival. Players represent houses, comprised of two to four villagers, one or more of whom may be a witch. The zealots win by uncovering the identity of all witches in play—a discovery made only through fire. The sympathizers win by keeping the witches’ identities hidden. With witches forming a small minority, the sympathizers’ only chance for success depends on their ability to employ cunning and misdirection as they seek to outwit the other players by turning the zealots’ xenophobia and pyromania back onto themselves. The game typically goes for 45-75 minutes and concludes when either every witch in the village has been uncovered or enough innocents have been wrongly condemned that the witch hunt is called off, and the sympathizers win. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
5–15
Best with
5–15
Play time
45–75 min
Age
14+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
James I. Fazio

Artists

1
Inna Kozak

Publishers

1
Pique Games

Linked items

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