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The Builders: Middle Ages box art
Rich game profile

The Builders: Middle Ages

In The Builders: Middle Ages, the cards represent buildings or workers. Players score points (and gain money) by completing the construction of buildings, while placing a worker on a construction site costs money. Each building has four characteristics (carpentry, masonry, archit...

Players

2-4

Time

?-?

Age

10+

Weight

1.79

Rating

6.48

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus in the game.

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus in the game.

Replay value

The Builders: Middle Ages has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The presence of expansions adds further content and gameplay elements, enhancing the overall replay value.

Luck profile

The Builders: Middle Ages has a moderate level of luck influence. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In The Builders: Middle Ages, the cards represent buildings or workers. Players score points (and gain money) by completing the construction of buildings, while placing a worker on a construction site costs money. Each building has four characteristics (carpentry, masonry, architecture, tilery) rated between 0 and 5, and the workers have the same characteristics valued in the same range. To complete a construction, the player must add enough workers to cover the four characteristics of the building. Each player starts the game with 10 ecu and an apprentice. Five workers and five buildings are placed face-up on the table, with the others set aside in separate decks. On a turn, you can take three free actions, then pay 5 ecu for each additional action. The possible actions are: Open a site - Take one of the five buildings, place it front of you, then draw a replacement from the deck. Recruit a worker - Take one of the five workers, place it front of you, then draw a replacement from the deck. Assign a worker to a building - Pay the cost of the worker (as he won't work for free!), then place him on a building; when the building's needs are met, you earn the points and coins indicated, then flip the building over. The workers return to your pool of available labor. Get money - Forgo one, two or three actions to earn 1, 3 or 6 ecu. Some completed buildings join your labor pool as they can be used to complete other buildings. As soon as a player reaches 17 points, players finish the round so that everyone has the same number of turns, then you tally points, with each completed card having a point value and each 10 ecu being worth 1 point. Whoever has the most points wins.

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Editions

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Edition Year Language Publisher / Region
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Credits

People and publishers

Designers

1
Frédéric Henry

Artists

1
Sabrina Miramon

Publishers

4
Asmodee Asterion Press Bombyx Gém Klub Kft.

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