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Brass: Birmingham box art
2018 Ranked #1

Brass: Birmingham

A competitive economic strategy game where entrepreneurs build industries and transport links to earn the most victory points. Its canal era gives way to rail, making when you expand, develop, and meet shifting market demand decisive.

Strategy Games Economic Industry / Manufacturing Chaining End Game Bonuses

Players

2-4

Play time

60-120 min

Age

14+

Complexity

3.89/5

Rating

8.61

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

Campaign commitment No campaign
See all 8 specifications

How it plays

How does it play?

Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.

Core mechanisms

Key systems that shape the decisions players make.

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Read the full game description

Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile. 2) Network - Add a rail / canal link, expanding your network. 3) Develop - Increase the VP value of an industry. 4) Sell - Sell your cotton, manufactured goods and pottery. 5) Loan - Take a £30 loan and reduce your income. Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Brass: Birmingham ‐ Dutch edition (2024) 2024 Dutch
English Deluxe Edition 2018 English Roxley / US
Brass: Birmingham ‐ English Collector's edition (2027) 2027 English
Brass: Birmingham ‐ French Collector's edition (2027) 2027 French
Brass: Birmingham ‐ German Collector's edition (2027) 2027 German
브라스: 버밍엄 ‐ Korean deluxe edition (2025) 2025 Korean
Brass: Birmingham ‐ Rebel Polish Deluxe edition (2025) 2025 Polish
Brass: Birmingham ‐ Polish Collector's edition (2027) 2027 Polish

Player resources

Rulebooks, player aids, FAQs, and solo resources.

Game and edition data

All specifications (8)

Play and group

Players
2–4
Best with
2–4
Play time
60–120 min
Age
14+
Complexity
3.9/5
Language dependence
None
App
None app

Campaign and continuity

Campaign commitment
No campaign
Credits and catalog connections

Credits

Designers

3
Gavan Brown Matt Tolman Martin Wallace

Artists

5
Gavan Brown Lina Cossette David Forest Damien Mammoliti Matt Tolman

Editors

6
Michael Van Biesbrouck Orin Bishop Gavan Brown Daniel Danzer Simon Rourke Matt Tolman

Insert Designers

1
James Van Niekerk

Publishers

1
Roxley