Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Trying to squeeze Diplomacy into a reasonable amount of time, Eon designed Borderlands to be a game where political wrangling is a must, and a free market society fuels the ambition for conquest.
Core mechanisms
Key systems that shape the decisions players make.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Trading
Exchange resources, assets, or promises with other players.
Random Production
A random result determines which players or areas produce resources.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Trying to squeeze Diplomacy into a reasonable amount of time, Eon designed Borderlands to be a game where political wrangling is a must, and a free market society fuels the ambition for conquest. Borderlands blends the conflict and deal-making elements from Diplomacy with resource management and inspired Settlers of Catan. The German edition of the game, Ascalion, contains elements from the two Borderlands expansions. Reimplemented by Gearworld: The Borderlands