Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Boots & Saddles - Air Cavalry in the 80's, is the second Assault Series game. It could be played as a stand alone game, or in combination with the other games/modules in the series.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Modular Board
Build the play area from interchangeable sections that vary between games.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Read the full game description
Boots & Saddles - Air Cavalry in the 80's, is the second Assault Series game. It could be played as a stand alone game, or in combination with the other games/modules in the series. Boots & Saddles added rules for helicopters and air defense weapons. The game uses 250 meter hexes, 5 minute turns, and platoon/section sized units. "In order to simulate the modern battlefield on a tactical level, a game must cover both hardware and the human element in detail. Assault includes all the latest technology from Chobham armor to Copperhead, as well as simple but realistic command control and morale rules." Game Content: Three countersheets (480 5/8" counters) Two 17 x 22" maps (Assault Series Maps C & D) One 6 page additional rules booklet One 16 page series rulebook Two 4 page scenario booklets One 4 page Briefing Folder Eleven player aid charts