ABG All Board Games
Boarding Party box art
Rich game profile

Boarding Party

SF wargame in which a human colony ship and a robotic "DESTRUCTOR" cruiser have disabled one another in a firefight, and the player has 14 turns to infiltrate the cruiser with a crew of human soldiers and destroy either its Command Computer or all Repair robots. (If the player fa...

Players

1-2

Time

?-?

Age

12+

Weight

1.67

Rating

5.89

Should this hit the table?

Quick read before the metadata.

Boarding Party has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Boarding Party has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Boarding Party has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences each time it is played.

Luck profile

The final luck score for Boarding Party is 6. The game has a notable but not exclusive impact of random elements on the outcome. There is some room for players to influence and mitigate the effects of randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

SF wargame in which a human colony ship and a robotic "DESTRUCTOR" cruiser have disabled one another in a firefight, and the player has 14 turns to infiltrate the cruiser with a crew of human soldiers and destroy either its Command Computer or all Repair robots. (If the player fails to accomplish this, the cruiser is presumed to have been successfully repaired, leading to the destruction of the colony ship.) In the solitaire version, the robots are deployed and moved semi-randomly; in the two-player version, the second player controls the robots. This is Task Force Game #1021, one of Task Force's series of microgames. The cover painting is by William H. Keith, Jr., better known as the author or co-author of over 60 military, SF, and game books.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Thomas Condon

Artists

2
R. Vance Buck William H. Keith, Jr.

Publishers

1
Task Force Games

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.