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La Der Des Ders box art

La Der Des Ders

Players

1-2

Time

60-90

Age

10+

Weight

2

Rating

7.07

Fit

Teach 2.3

Teaching signal

Replay 4.2

High replayability

Interaction 3.6

Highly interactive

Scaling 3.8

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

La Der des Ders has a high replayability score due to its high variability gameboard, expansions available, strategic depth, and scalability. The game offers different experiences each time it is played, with the potential for players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and coming back for more.

Luck profile

La Der des Ders has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

La Der des Ders (The War That Ends All Wars) is a two-player Strategic level wargame upon the World War One. Created by Arnauld Della Siega, "La Der des Ders" is published in the issue #145 of the French wargaming magazine Vae Victis. The game covers the entire conflict from 1914 to 1919. Each player control one of the two sides: the Central Powers or the Entente Allies. It's possible to play alone with specific Solitaire rules. One turn is equivalent to 4 months. There's a maximum of 14 turns except if the war is won before. Each turn, players gain Resources Points that may be spent in Research, Offensives, Reinforcements and Naval Warfare. A turn follows these steps : Initiative Events Collect of Resource points the player with the initiative spend his points Naval Warfare for the initiative player the player without the initiative spend his points Naval Warfare for the player without the initiative —user summary

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Editions

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Credits

Designers

1
Arnauld Della Siega

Artists

1
Pascal Da Silva

Publishers

1
Vae Victis

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