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The Blood Of An Englishman box art
Rich game profile

The Blood Of An Englishman

"Fee Fi Fo Fum! I smell the blood of an Englishman!" roared the giant as he crashed through the vines. Jack, with one arm around his precious stolen harp and the other grasping the beanstalk, felt the rush of danger. Will he make it to the bottom in time to chop down the leafy la...

Players

2

Time

20-30

Age

10+

Weight

1.83

Rating

6.57

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The Blood of an Englishman has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

The Blood of an Englishman has a moderate level of luck involved in the game. Random elements have a minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

"Fee Fi Fo Fum! I smell the blood of an Englishman!" roared the giant as he crashed through the vines. Jack, with one arm around his precious stolen harp and the other grasping the beanstalk, felt the rush of danger. Will he make it to the bottom in time to chop down the leafy ladder, or will the giant successfully catch the thieving beggar? In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three beanstalks to steal the bag of gold, the Golden Goose, and the Singing Harp. Each player has different available actions and must carefully arrange the cards to achieve their goal. Are you brave enough to face your fate?

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