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Holmes And Moriarty box art
2018 Ranked #13,157

Holmes And Moriarty

Asymmetric drafting game has Holmes gather clues to foil Moriarty while Moriarty assembles crimes for a master plan. Winning cases marks positions on a board, where Moriarty seeks three in a row.

Bluffing Card Game Open Drafting Pattern Building

Players

2

Play time

30-45 min

Age

12+

Complexity

2.5/5

Rating

6.93

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"… If a detailed account of that silent contest could be written, it would take its place as the most brilliant bit of thrust-and-parry work in the history of detection." -Sherlock Holmes to Dr. Watson in Sir Arthur Conan Doyle's "The Final Problem".

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"… If a detailed account of that silent contest could be written, it would take its place as the most brilliant bit of thrust-and-parry work in the history of detection." -Sherlock Holmes to Dr. Watson in Sir Arthur Conan Doyle's "The Final Problem". Professor Moriarty is almost ready to enact his nefarious plan! Sherlock Holmes suspects that something is about to happen, but he doesn’t know the details. As Moriarty's crimes set the final pieces into place, Holmes desperately searches London for the clues he needs to foil his nemesis. London's greatest intellects go head to head in this intense battle of wits! Holmes & Moriarty is an asymmetric two-player drafting game in which players take on these iconic roles. Over a series of hands, players try to win "cases" by drafting crimes and clues drawn from Conan Doyle's stories. Players mark their winning positions on the scenario board. If Moriarty can score three in a row, he can activate his master plan for the win! If Holmes can foil Moriarty's plans, he wins! —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30–45 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

2
Brad Lackey Joshua Tempkin

Artists

1
Heiko Günther

Publishers

1
Escape Velocity Games

Linked items

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