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Tilting At Windmills box art
2017 Ranked #17,569

Tilting At Windmills

A two-player movement-card game where players guide Don Quixote and Sancho toward encounters to collect windmill or giant cards. Timing meetings can earn points or force an opponent to break all their lances.

Abstract Strategy Card Game Point to Point Movement Players: Two-Player Only Games

Players

2

Play time

20-30 min

Age

12+

Complexity

1.33/5

Rating

6.41

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"A knight and his faithful sidekick amble on a dirty, empty road. The scorching sun blurs the boundaries of land and sky at the horizon.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"A knight and his faithful sidekick amble on a dirty, empty road. The scorching sun blurs the boundaries of land and sky at the horizon. Only the choir of crickets breaks the tedious silence between the two travelers. The knight looks up and sights something in the distance. A gleam in his eyes appears from excitement. – Another giant! Quickly, my lance! – yells at his faithful companion. – But my good sir, it's only a windmill! – blinks the stumpy man towards the distant silhouette." Tilting at Windmills is a two-player game in which players control Don Quixote and Sancho Panza. The two characters move towards each other on the playing board. Players use movement cards to move either the knight or his companion. One round lasts until the two characters meet on the road. At the end of each round, a player gets a windmill/giant card with a victory point on it. There are two ways of winning the game. Either you collect more points than your opponent, or you force them to break all their lances; a player loses lances if they acquire a card with its giant side. The key tactic for this game is to force encounters at the right place and in the right time by adding up movement cards.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20–30 min
Age
12+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Csepi Balázs

Artists

1
Lázár Aurél

Publishers

1
Cogitate Games

Linked items

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