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Tilting At Windmills box art

Tilting At Windmills

Players

2

Time

20-30

Age

12+

Weight

1.33

Rating

6.41

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Tilting at Windmills has a high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It is moderately easy to learn and offers a solid replayability score of 7.8.

Luck profile

Tilting at Windmills has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Players need to consider both luck and strategy to succeed in Tilting at Windmills.

Overview

"A knight and his faithful sidekick amble on a dirty, empty road. The scorching sun blurs the boundaries of land and sky at the horizon. Only the choir of crickets breaks the tedious silence between the two travelers. The knight looks up and sights something in the distance. A gleam in his eyes appears from excitement. – Another giant! Quickly, my lance! – yells at his faithful companion. – But my good sir, it's only a windmill! – blinks the stumpy man towards the distant silhouette." Tilting at Windmills is a two-player game in which players control Don Quixote and Sancho Panza. The two characters move towards each other on the playing board. Players use movement cards to move either the knight or his companion. One round lasts until the two characters meet on the road. At the end of each round, a player gets a windmill/giant card with a victory point on it. There are two ways of winning the game. Either you collect more points than your opponent, or you force them to break all their lances; a player loses lances if they acquire a card with its giant side. The key tactic for this game is to force encounters at the right place and in the right time by adding up movement cards.

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Credits

Designers

1
Csepi Balázs

Artists

1
Lázár Aurél

Publishers

1
Cogitate Games

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