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Ribbit: The Jump, Move, And Block Game box art

Ribbit: The Jump, Move, And Block Game

Players

2

Time

5-10

Age

7+

Weight

1.25

Rating

6.31

Fit

Teach 2.9

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, there is minimal emphasis on cooperation.

Replay value

Ribbit: The Jump, Move, and Block Game has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Ribbit: The Jump, Move, and Block Game provides a highly replayable and engaging experience.

Luck profile

The final luck score for Ribbit: The Jump, Move, and Block Game is 6, indicating a balanced mix of luck and strategy. The game's outcome is influenced by random elements, such as dice rolls or card draws, but players have a significant ability to mitigate the effects of randomness through strategic decisions and planning. While luck plays a role in the game, it is not the sole determinant of the outcome. Players' choices and strategies have a notable impact, making the game engaging and requiring thoughtful decision-making.

Overview

A classic maneuver strategy game akin to checkers. RIBBIT is a two player game with one player taking the red pieces and the other the blue pieces. Each player has 5 pieces (wooden meeples) and 3 blockers (wooden disks). A player wins by exiting his pieces (meeples) and scoring points. The player who scores best out of 11 points (6 or more) wins the game. During a player's turn they get two actions. There are 5 possible actions a player can take. They are: 1. Move a piece (meeple) 2. Enter a piece (enter a Meeple from your Stock) 3. Exit a piece (exit meeple to score points) 4. Place a blocker (disk that blocks meeple into a space) 5. Jump a piece (over an opponents piece when you have two pieces next to one opponent piece). Components High impact Plastic board 10 wooden Meeples (5 Blue, 5 Red) 6 wooden discs (3 Blue, 3 Red) Rules (1 page) Game Variants and Strategy Tips (1 page) Ziplock Bag

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Editions

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Credits

Designers

1
Mark Herman

Artists

2
Wil Alambre Mark Herman

Publishers

2
(Self-Published) Hollandspiele

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