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Ribbit: The Jump, Move, And Block Game box art
2015 Ranked #19,344

Ribbit: The Jump, Move, And Block Game

This abstract maneuver game has players move, jump, block, and exit pieces to score at least six of eleven points. Two actions per turn let players advance their own pieces while obstructing an opponent’s route.

Abstract Strategy Point to Point Movement Players: Two-Player Only Games

Players

2

Play time

5-10 min

Age

7+

Complexity

1.25/5

Rating

6.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A classic maneuver strategy game akin to checkers. RIBBIT is a two player game with one player taking the red pieces and the other the blue pieces.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A classic maneuver strategy game akin to checkers. RIBBIT is a two player game with one player taking the red pieces and the other the blue pieces. Each player has 5 pieces (wooden meeples) and 3 blockers (wooden disks). A player wins by exiting his pieces (meeples) and scoring points. The player who scores best out of 11 points (6 or more) wins the game. During a player's turn they get two actions. There are 5 possible actions a player can take. They are: 1. Move a piece (meeple) 2. Enter a piece (enter a Meeple from your Stock) 3. Exit a piece (exit meeple to score points) 4. Place a blocker (disk that blocks meeple into a space) 5. Jump a piece (over an opponents piece when you have two pieces next to one opponent piece). Components High impact Plastic board 10 wooden Meeples (5 Blue, 5 Red) 6 wooden discs (3 Blue, 3 Red) Rules (1 page) Game Variants and Strategy Tips (1 page) Ziplock Bag

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
5–10 min
Age
7+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Mark Herman

Artists

2
Wil Alambre Mark Herman

Publishers

2
(Self-Published) Hollandspiele

Linked items

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