Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In this cheerfully demented offering, participants each play the part of a disease trying to inflict misery on the European populace.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
In this cheerfully demented offering, participants each play the part of a disease trying to inflict misery on the European populace. Each disease has mortality (lethalness) and virulence (contagiousness) factors, and the key to causing maximum suffering is striking the right balance between the two. It's no good being a fast-acting disease if your carriers all die before passing you on to the next city!