ABG All Board Games
Axis & Allies Air Force Miniatures: Angels 20 box art

Axis & Allies Air Force Miniatures: Angels 20

Players

2-6

Time

?-?

Age

12+

Weight

2.31

Rating

7.14

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a high level of direct confrontation with battles and competitive actions having immediate impact on opponents. There is also a good amount of strategic depth in confrontation through players' decisions and resource denial. The game requires frequent attention to other players' strategies and turns. However, there is a lower emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

Axis & Allies Air Force Miniatures: Angels 20 has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a balance between accessibility and depth. Overall, the game has a strong replayability score of 7.9.

Luck profile

The final luck score for Axis & Allies Air Force Miniatures: Angels 20 is 6. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

"Axis & Allies Air Force Miniatures is a fast, action-packed game of World War II air combat. You take the stick of one or more of history's most famous warplanes, taking on your opponent in wild dogfights. Victory goes to the player who gets the most out of his or her plane... or sometimes, the player who lands the lucky shot." Design Notes: - a game turn approximates 10-15 seconds - a hex is roughly 500 yards across - six levels of altitude represented - abstracted speed of 100 mph for range 1-2 and non linear steps for range 3-5 - scale approximately 15mm-20mm Starter Contents: - 6 prepainted miniature planes - all 31 stat cards for this set - 2 battle map sections - Rulebook - counter sheet - 4 six-sided dice Included Scenarios: - Battle of Britain: Intercept the Interceptors - Battle of Britain: Limited Fuel - Battle of Britian: Schnellbomber - Standard Scenario (for any aicraft) - Bomber Escort Scenario This is a game of aerial combat with WWII aircraft of various nations fought on a hexagonal map. This set represent aircraft primarily from the early years of the war. Players take turns determining initiative, moving their aircraft, and attacking opponents. Victory is determined player elimination or victory point total comparisons. Optional rules allow for clouds, flak fields, barrage balloons, and even night combat. The game also comes with a conversion appendix allowing the aircraft to be used with the Axis & Allies Miniatures Land Game.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

2
Richard Baker Mons Johnson

Artists

1
Ryan Sansaver

Publishers

2
Avalon Hill Wizards of the Coast

Linked items

No linked items imported yet.