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Dust box art
2007 Ranked #3,723

Dust

This conquest game has players seize power sources and capitals. Infrastructure and high-tech armies support control across a battlefield.

Wargames Miniatures Science Fiction Area Majority / Influence Point to Point Movement

Players

2-6

Play time

60-180 min

Age

12+

Complexity

2.62/5

Rating

6.41

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Dust is a strategy board game of conquest and control. Seize power sources and capitals, develop your infrastructure, and build and wield vast, high-tech armies in your bid for global domination.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Dust is a strategy board game of conquest and control. Seize power sources and capitals, develop your infrastructure, and build and wield vast, high-tech armies in your bid for global domination. Players will probably recognize the map as that of Earth, but what they will not see are any borders or nations. In the world of Dust, the unending war and the new technologies have altered the political face of Earth beyond all recognition. At the beginning of each turn, players select a card from their hand. This card represents their strategy for the coming turn and to a large extent dictates the actions a player can take. During their production phase, players spend production points to buy additional factories and units. Each individual unit type has its own unique statistics and effects, so players have to carefully consider the composition of their armies. In combat, players alternate rolling dice and destroying units until one side has been eliminated (either due to casualties or retreats) or a cease-fire is declared. At the end of each game round, players score victory points for power sources, capitals, and majorities they control. The player who controls the most land areas earns bonus victory points, as does the player who controls the most sea areas and the player who controls the most production centers. The first player to amass a set number of victory points while also controlling a capital is the winner. Only once a player has amassed at least half the victory points required to win can he or she attack an enemy capital. Once the war has been so escalated, however, then all players are free to attack capitals. Dust English Rules Premium Version http://www.fantasyflightgames.com/ffg_content/Dust/Dust_Rulebook_Prem_Eng.pdf Dust English Rules Epic Version http://www.fantasyflightgames.com/ffg_content/Dust/Dust_Rulebook_Epic_Enig.pdf Backstage http://www.kaleidosgames.com

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
60–180 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Spartaco Albertarelli Angelo Zucca

Artists

3
Davide Fabbri Paolo Parente Alessia Zambonin

Publishers

5
Dust Games Edge Entertainment Editrice Giochi Fantasy Flight Games Heidelberger Spieleverlag

Linked items

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