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Dust box art

Dust

Players

2-6

Time

60-180

Age

12+

Weight

2.62

Rating

6.41

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Dust offers a high degree of variability with its gameboard, multiple paths to victory, and variable setups. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Dust has a strong replayability score of 7.95 out of 10.

Luck profile

Dust has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Dust is a strategy board game of conquest and control. Seize power sources and capitals, develop your infrastructure, and build and wield vast, high-tech armies in your bid for global domination. Players will probably recognize the map as that of Earth, but what they will not see are any borders or nations. In the world of Dust, the unending war and the new technologies have altered the political face of Earth beyond all recognition. At the beginning of each turn, players select a card from their hand. This card represents their strategy for the coming turn and to a large extent dictates the actions a player can take. During their production phase, players spend production points to buy additional factories and units. Each individual unit type has its own unique statistics and effects, so players have to carefully consider the composition of their armies. In combat, players alternate rolling dice and destroying units until one side has been eliminated (either due to casualties or retreats) or a cease-fire is declared. At the end of each game round, players score victory points for power sources, capitals, and majorities they control. The player who controls the most land areas earns bonus victory points, as does the player who controls the most sea areas and the player who controls the most production centers. The first player to amass a set number of victory points while also controlling a capital is the winner. Only once a player has amassed at least half the victory points required to win can he or she attack an enemy capital. Once the war has been so escalated, however, then all players are free to attack capitals. Dust English Rules Premium Version http://www.fantasyflightgames.com/ffg_content/Dust/Dust_Rulebook_Prem_Eng.pdf Dust English Rules Epic Version http://www.fantasyflightgames.com/ffg_content/Dust/Dust_Rulebook_Epic_Enig.pdf Backstage http://www.kaleidosgames.com

Editions

Edition Year Language Publisher / Region
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Credits

Designers

2
Spartaco Albertarelli Angelo Zucca

Artists

3
Davide Fabbri Paolo Parente Alessia Zambonin

Publishers

5
Dust Games Edge Entertainment Editrice Giochi Fantasy Flight Games Heidelberger Spieleverlag

Linked items

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