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Interstellar Mayhem box art

Interstellar Mayhem

Players

2-6

Time

?-?

Age

12+

Weight

2

Rating

6.48

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.7

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Interstellar Mayhem has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Interstellar Mayhem offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 8.1.

Luck profile

Interstellar Mayhem has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A Battle of the junkships rages in the Gamma Quadrant. Everyone wants to gain control of the valuable asteroid field, and there is only one way to do this: Destroy all opposing ships! Speed, shields and firepower have to be optimized to conserve energy, and the maneuvers of the enemies have to be anticipated in order to be able to strike at just the right moment. And just to make things interesting, the fight takes place right among the asteroids. Interstellar Mayhem can be learned quickly and provides exciting space duels in a deadly asteroid field. Every player controls one spaceship and uses tactic and a bit of luck to destroy as many opposing spaceships as possible. The rules can be explained in a few minutes, but mastering the tactical possibilities of the game remains a challenge even after many battles. - A lot of gaming material (6 spaceship models, 18 real stones for the asteroids, 40 colored dice, 18 technology cards, 6 spaceship sheets, a large game plan and game-counters) - Easy to learn rules - Tactical depth - Variable game setup - Rules and gaming material in German and English - 2-6 players, playing time about 30 minutes, Ages 12 and up In this fast-paced space-tactic-shooter, every player chooses one of the 6 spaceship models and fights against the other players. If your spaceship is destroyed, you take a new one and jump right back into the action - the first player to score 3 kills is the winner. The beautiful gaming material and the variable game setup provide a big replay value.

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Credits

Designers

2
Alexander Ommer Dirk Pullem

Artists

2
Alexander Ommer Patrick Soeder

Publishers

1
Soylent Games

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