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The Battle Of Rosebud Creek box art

The Battle Of Rosebud Creek

Players

2

Time

?-?

Age

12+

Weight

3

Rating

7.40

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Battle of Rosebud Creek has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

The Battle of Rosebud Creek has a high replayability score due to its high variability gameboard, quality expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

The Battle of Rosebud Creek has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From Khyber Pass Games website George Armstrong Custer and The Battle of the Little Bighorn have long overshadowed the Battle of the Rosebud. Preceding the Little Bighorn by a week, the outcome of this battle directly influenced what happened to Custer and the 7th US Cavalry. General George Crook was given command of the Southern column of the Bighorn Campaign. With Gibbon's column coming in from the West and the Terry/Custer column from the Northeast, the campaign's objective was to trap the Sioux and Northern Cheyenne and forcibly return them back to their reservation. Tactically the battle was inconclusive. Casualties on both sides were relatively low, and in the end Crook held the field. But strategically the Rosebud fight was a great victory for the Sioux and Cheyenne. Crook expended a huge amount of ammunition; most soldiers were down to 10 rounds or fewer each. Many horses were killed, injured, or worn out. Because of these reasons Crook decided to withdraw his command back to his base camp, effectively taking his column out of the campaign. Had Crook been able to continue operations he could have linked up with Custer's column, adding his infantry and cavalry to the 7th Cavalry. Custer's last stand would have, in all probability, never have occurred. Game scale: Each combat unit represents: - one US Cavalry company - approximately 100 Indians - individual leader Each hex equals 1/4 mile across. Each game turn represents 20 minutes. This game will be re-released by Legion Wargames as a boxed game with die-cut EasyPunch counters. Also being re-released is Volume I in the series Battle of the Little Bighorn. This game is part of a series: The Battle of Rosebud Creek, The Battle of the Little Bighorn, and The Battle of Adobe Walls, November 25, 1864.

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Editions

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Credits

Designers

1
Michael Taylor (I)

Artists

3
Knut Grünitz Randy Lein Brandon Pennington

Publishers

2
Khyber Pass Games Legion Wargames LLC

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