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The Battle Of Adobe Walls, November 25, 1864 box art

The Battle Of Adobe Walls, November 25, 1864

Players

1-2

Time

?-?

Age

12+

Weight

2.7

Rating

7.44

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Battle of Adobe Walls, November 25, 1864 has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is minimal emphasis on cooperation in the game.

Replay value

The Battle of Adobe Walls, November 25, 1864 has a high replayability score, offering a great degree of variability, strategic depth, and scalability. The presence of expansions adds to the overall replay value of the game.

Luck profile

The Battle of Adobe Walls, November 25, 1864 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Michael Taylor's "Indian Wars of the American West" series starts with "Volume I - The Battle of Adobe Walls" ("Vol. II - Rosebud" and "Vol. III Battle of the Little Bighorn", will both being re-released from their original DTP versions as boxed games with EasyPunch die-cut counters). Also known as the First Battle of Adobe Walls (November 26, 1864), it was one of the largest battles between U.S. and Great Plains Indians. Kit Carson was given command of the US forces, and his mission was to find the Comanche and Kiowa winter camps and eliminate this threat to the settlers that were moving into and through this area of the Texas panhandle. Adobe Walls shares many similarities with Little Bighorn. The battle features a famous US leader in Kit Carson, attacking a large Indian camp along a river with a much smaller US force. He is also temporarily separated from the pack train, and the size of the Indian force was greatly underestimated. "The Battle of Adobe Walls" adds a new weapon to the series, the Mountain Howitzer. Although short in range it was a very powerful weapon and it had a huge psychological impact on the Indian warriors who faced it. The game features: • Kit Carson and Chief Dohausen • Mountain Howitzers • Comanches and Kiowas • Infantry, Cavalry, and Scouts • 2 separate Indian camps Game scale Each combat unit represents: - one US Cavalry company - approximately 100 Indians - individual leader Each hex equals 1/4 mile across. Each game turn represents 20 minutes. This wargame is part of a series: The Battle of Rosebud Creek, The Battle of the Little Bighorn, and The Battle of Adobe Walls, November 25, 1864.

Editions

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Credits

Designers

1
Michael Taylor (I)

Artists

2
Randy Lein Brandon Pennington

Publishers

2
Khyber Pass Games Legion Wargames LLC

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