Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Michael Taylor's "Indian Wars of the American West" series starts with "Volume I - The Battle of Adobe Walls" ("Vol. II - Rosebud" and "Vol.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Read the full game description
Michael Taylor's "Indian Wars of the American West" series starts with "Volume I - The Battle of Adobe Walls" ("Vol. II - Rosebud" and "Vol. III Battle of the Little Bighorn", will both being re-released from their original DTP versions as boxed games with EasyPunch die-cut counters). Also known as the First Battle of Adobe Walls (November 26, 1864), it was one of the largest battles between U.S. and Great Plains Indians. Kit Carson was given command of the US forces, and his mission was to find the Comanche and Kiowa winter camps and eliminate this threat to the settlers that were moving into and through this area of the Texas panhandle. Adobe Walls shares many similarities with Little Bighorn. The battle features a famous US leader in Kit Carson, attacking a large Indian camp along a river with a much smaller US force. He is also temporarily separated from the pack train, and the size of the Indian force was greatly underestimated. "The Battle of Adobe Walls" adds a new weapon to the series, the Mountain Howitzer. Although short in range it was a very powerful weapon and it had a huge psychological impact on the Indian warriors who faced it. The game features: • Kit Carson and Chief Dohausen • Mountain Howitzers • Comanches and Kiowas • Infantry, Cavalry, and Scouts • 2 separate Indian camps Game scale Each combat unit represents: - one US Cavalry company - approximately 100 Indians - individual leader Each hex equals 1/4 mile across. Each game turn represents 20 minutes. This wargame is part of a series: The Battle of Rosebud Creek, The Battle of the Little Bighorn, and The Battle of Adobe Walls, November 25, 1864.