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The Battle Of Adobe Walls, November 25, 1864 box art
2009 Ranked #11,264

The Battle Of Adobe Walls, November 25, 1864

This historical wargame has United States and Plains Indian commanders fight around winter camps in the Texas panhandle. A smaller attacking force and powerful mountain howitzers shape a battle built on underestimated resistance.

Wargames American Indian Wars American West Grid Movement Hexagon Grid

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.7/5

Rating

7.44

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Michael Taylor's "Indian Wars of the American West" series starts with "Volume I - The Battle of Adobe Walls" ("Vol. II - Rosebud" and "Vol.

Core mechanisms

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Michael Taylor's "Indian Wars of the American West" series starts with "Volume I - The Battle of Adobe Walls" ("Vol. II - Rosebud" and "Vol. III Battle of the Little Bighorn", will both being re-released from their original DTP versions as boxed games with EasyPunch die-cut counters). Also known as the First Battle of Adobe Walls (November 26, 1864), it was one of the largest battles between U.S. and Great Plains Indians. Kit Carson was given command of the US forces, and his mission was to find the Comanche and Kiowa winter camps and eliminate this threat to the settlers that were moving into and through this area of the Texas panhandle. Adobe Walls shares many similarities with Little Bighorn. The battle features a famous US leader in Kit Carson, attacking a large Indian camp along a river with a much smaller US force. He is also temporarily separated from the pack train, and the size of the Indian force was greatly underestimated. "The Battle of Adobe Walls" adds a new weapon to the series, the Mountain Howitzer. Although short in range it was a very powerful weapon and it had a huge psychological impact on the Indian warriors who faced it. The game features: • Kit Carson and Chief Dohausen • Mountain Howitzers • Comanches and Kiowas • Infantry, Cavalry, and Scouts • 2 separate Indian camps Game scale Each combat unit represents: - one US Cavalry company - approximately 100 Indians - individual leader Each hex equals 1/4 mile across. Each game turn represents 20 minutes. This wargame is part of a series: The Battle of Rosebud Creek, The Battle of the Little Bighorn, and The Battle of Adobe Walls, November 25, 1864.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
360 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Michael Taylor (I)

Artists

2
Randy Lein Brandon Pennington

Publishers

2
Khyber Pass Games Legion Wargames LLC

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