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Attack Of The Mutants! box art
1981 Ranked #13,433

Attack Of The Mutants!

Science-fiction horror wargame has heroes defend a campus control room from mutants after a nuclear disaster. Randomized maps and hidden movement create a race to escape through a gate before ten turns expire.

Wargames Horror Wargame Area Movement Grid Movement

Players

2

Play time

30-60 min

Age

12+

Complexity

1.94/5

Rating

6.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Attack of the Mutants!" from Yaquinto is a really campy 1950s B-movie sci-fi horror-zombies board wargame, pitting the "heroes" against the campus membership, newly mutated by a horrible nuclear accident at the nearby power station (the Big Melt-Down of 1993).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Attack of the Mutants!" from Yaquinto is a really campy 1950s B-movie sci-fi horror-zombies board wargame, pitting the "heroes" against the campus membership, newly mutated by a horrible nuclear accident at the nearby power station (the Big Melt-Down of 1993). Kindly old professor Applegate, his toothsome daughter Penny, her heroic but dense love interest Buck and an assortment of other stereotypes (such as the prof's robots) fight to save the world from the awful mutant thingies. Frenzied dashes down polished corridors with howling mobs of beasties in hot pursuit. A kicking and screaming Penny being carried off. Again. A desperate battle for time as the Professor prattles inanely, "Maybe we can reason with them". The mutants come in three flavors: normal, radio-active and leader. Map and set-up are randomized for re-playability (there are movable Wall counters). The game is played in 10 turns; victory for either side hinges on control of the Tech Room (where a gate to an unpolluted Earth-like planet has been opened, hopefully allowing the "normies" to escape the muties). Optional rules allow for hidden movement. Includes 5-page rulebook, 25" x 12" board, 133 counters, reference card. Also the title of a simplified version having the same title. Yaquinto shipped this version free with any order. The mutants, invade the college represented by 25 rooms. If the mutants reach the control room in 10 turns they win. An 11" x 17" sheet of light cardboard includes map, rules and counters.

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Editions

Language and publisher variants currently recorded in the catalog.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
30–60 min
Age
12+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Neil Zimmerer

Artists

1
John Hagen

Publishers

1
Yaquinto

Linked items

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