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Atlantica box art

Atlantica

Players

2-5

Time

?-?

Age

8+

Weight

1.82

Rating

6.87

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Atlantica offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a high replayability score of 8.06.

Luck profile

The final luck score for Atlantica is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Players of Atlantica act as research teams, looking to reveal the secrets of Plato's legendary sunken city from the sea. But first it is necessary to hire divers from the pub for underwater adventure and to reserve ships in port facilities for possible treasure hunts on the bottom of the sea. On place safely on ships, the treasures of Atlantis bring the researchers points at game's end. When a hurricane arrives on the horizon, as indicated by a hurricane card showing up near the bottom of the deck, players end their dives and tally their scores.

Editions

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Credits

Designers

2
Christian Fiore Knut Happel

Artists

1
Fiore GmbH

Publishers

1
Piatnik

Linked items

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