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Shazam box art

Shazam

Players

2-4

Time

?-?

Age

10+

Weight

1.5

Rating

6.17

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Shazam has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Shazam has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers a moderate level of easiness to learn, making it accessible to a wide range of players.

Luck profile

Shazam has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in the game. The game outcome is a balanced mix of luck and strategy.

Overview

In Shazam, each player assumes the role of a knight and his goal is to rescue a princess kidnapped by Torak, the evil wizard! To fulfill its mission, players must go through several cities of the kingdom in search four artifacts: a map, a sword, a key and an antidote. The game is divided into two parts: the first part the players use money cards to buy clues that will lead to artifacts. For each clue purchased the player moves his marker on a specific track and get a bonus. In the second part of the game, the mechanics changes completely, and players use the collected artifacts and more help from alchemists to win four different tests, and rescue the princess. Shazam is a game in European style with medium level of complexity and can satisfy the more experienced players and more casual!

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Editions

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Credits

Designers

1
Marcos Macri

Artists

2
Sergio Roma Diego Sanchez

Publishers

2
(Self-Published) MS Jogos

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