Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
2-4
Time
35-40
Age
10+
Weight
1.75
Rating
6.63
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
Alice has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
The final luck score for Alice is 5.67. The game has a low randomness impact, with random elements having minimal influence on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
In the card game Alice, based on the novel "Alice's Adventures in Wonderland" by Lewis Carroll, players have to put the crazed characters back into their respective chapters of the book. To do so, players have to find and collect the characters first as they are hiding in two different card decks! If you complete a chapter card with all the demanded characters, you score its points! It may sound easy, but there is a problem: some characters don't fit into the chapters! You have to shrink them with a drink or increase their size with a cake to complete the story. The character's special abilities help you to do all of that, but watch out for the mischievous Cheshire Cat! —description from publisher
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