Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Asteroyds is a racing and pre-program game similar to RoboRally but with enough significant differences to make it stand out as its own design.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Modular Board
Build the play area from interchangeable sections that vary between games.
Player Elimination
Players can be removed from contention before the game ends.
Read the full game description
Asteroyds is a racing and pre-program game similar to RoboRally but with enough significant differences to make it stand out as its own design. Each player takes on the role of a famous Shuttle Racer Pilot and they have been drawn to a deadly event put on by a mega-rich entrepreneur that has recently bought the Ujitos system. The aim of Asteroyds is to navigate the highly dangerous asteroid field and pass through four gates. What sets the game apart from other games of this design is that almost everything in the race zone can move position, so the players need to plan with that in mind. So each round begins with the rolling of three dice; red, white and blue. These relate to coloured asteroids of the matching colour and each rock has a set of numbers from 1-6 printed on them. This gives every pilot the information they need to know where each object will most likely move to (the value rolled for each dice determines which direction the object moves in) using the hex based board. The trick is that some objects move a differing number of spaces and objects react differently when collisions occur, thus a player's best laid plans may not pan out due to mistakes. Mistakes introduces the other unique aspect of Asteroyds. The players only get a given amount of time to work out their best flight path and then plan their moves on their planning board. A minute is recommended and 30 seconds for experts. This real-time tension in the planning is tense and helps the game to stick to a good play length. Asteroyds also offers advanced rules such as shooting, special pilot powers and also varied play modes such as; Shooting, Targets and drones. Some of these allow for team play.