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Level 7 [omega Protocol] box art
2013 Ranked #1,264

Level 7 [omega Protocol]

Asymmetric tactical game where elite agents infiltrate a chaotic underground facility controlled by an Overseer. Each scenario pits coordinated special-forces objectives against a growing enemy response, making every room a high-stakes confrontation.

Strategy Games Fighting Horror Action Points Grid Movement

Players

2-6

Play time

60-90 min

Age

14+

Complexity

3.18/5

Rating

7.43

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Game description from the publisher: LEVEL 7 [Omega Protocol] picks up right where LEVEL 7 [ESCAPE] left off.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Game description from the publisher: LEVEL 7 [Omega Protocol] picks up right where LEVEL 7 [ESCAPE] left off. The Subterra Bravo facility has been thrown into chaos through the players actions in [ESCAPE], and now the government has sent in a top-secret, highly-trained special forces unit to shut down the facility and eliminate everything remaining in the base. In [Omega Protocol], one player takes on the role of the Overseer while two to five other players take on the role of the elite Special Ops team. The Overseer's role in the game is to control all of the alien denizens and challenges the players face throughout the game. The players are trying to achieve specific scenario-based objectives by exploring a map that's laid out at the start and fighting off the hordes of aliens that the Overseer sends their way. Gameplay is based around adrenaline, which is the currency that the soldier players use to perform actions. They generate adrenaline to do things such as move, attack, and perform special actions like activating an objective space. That generation also has a negative effect for them, as that adrenaline transfers to the Overseer player, who then uses it to spawn aliens, create new threats, and hurt the soldiers' chance of success during the scenario. The more actions the Special Ops players take, the more resources the Overseer player has to work with. Characters in [Omega Protocol] are represented by miniatures, and each Special Ops and alien character has different attributes, powers, and customizable skills and equipment.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
60–90 min
Age
14+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

1
Will Schoonover

Artists

4
Richard Anderson Matt Ferbrache Laine Garrett Adrian Majkrazk

Publishers

1
Privateer Press

Linked items

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