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The World Of Smog: Rise Of Moloch box art
2018 Ranked #2,350

The World Of Smog: Rise Of Moloch

Steampunk adventure game where heroes battle a powerful cult and its monstrous schemes in a world of smog. Scenarios combine investigation and combat, so the team must use gadgets and teamwork before Moloch's influence spreads.

Thematic Games Adventure Horror Campaign / Battle Card Driven Grid Movement

Players

2-5

Play time

45-90 min

Age

14+

Complexity

2.91/5

Rating

7.72

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The World of SMOG: Rise of Moloch is a Victorian adventure board game, for 2 to 5 players, set in an alternate England, where magic and technology have taken an extraordinary turn.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The World of SMOG: Rise of Moloch is a Victorian adventure board game, for 2 to 5 players, set in an alternate England, where magic and technology have taken an extraordinary turn. Playable as a campaign or individual adventures, Rise of Moloch puts one player in the position of the Nemesis, against the intrepid Gentlemen controlled by the other players trying to save the Crown. Secretly activate the order of your characters through different scenarios, enjoy your steam power weapons, and save your special actions for the most opportune moments - you surely don't want to make your opponent stronger! Rise of Moloch is a campaign driven adventure, played over a series of missions, each telling part of the overall story of Moloch's rise to power (or defeat at the hands of the fearless Gentlemen!). Each mission features a unique board setup and goals for both the Nemesis player and Gentlemen players to complete. More so, subsequent missions will be impacted by the outcome of the one before it, weaving the overall story and game-play together to make each campaign unique. Players will each control one or more of the intrepid Gentlemen or, in the case of the Nemesis player, cunning Agents and Minions, all with unique powers and upgrades they will utilize to complete the various goals of each mission.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
45–90 min
Age
14+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

5
Fel Barros Christophe Madura Alex Olteanu David Rakoto Michael Shinall

Artists

3
Georges Clarenko Christophe Madura Edgar Skomorowski

Publishers

1
CMON Global Limited

Linked items

No published linked games yet.